Geoffrey Norton, Male Human [Permalink]
Personal [hide]
Description: He wears a black coat over a blue low-cut shirt, and a broad hat upon his head. His white hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: Geoffrey is depressed about a lot of things. He tends to be a nihilist. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Geoffrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Geoffrey. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Criminal record. Occupation: Body Guard
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 3 Alchemist’s fire. 3 Antitoxin.
Gerard Byron, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His long white hair reaches down to his waist. He wears an eyepatch.
Personality: He acts crazy and hedonistic. He is afraid of women and trembles around them
History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Hedonist, Shy. Bonds: Military, Rich. Occupation: Mason
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 8 (-1) | 6 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Half-Plate.
John Bentham, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting red shirt and pants. His white hair is cut short. He wears crescent spectacles with a black brim.
Personality: Calm and collected, he is a well trained Tailor. Animals are drawn to him, and he is able to talk to them.
History: He was born at the edge of vast plains. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Tailor.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Tailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 6000 cp.
John Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries a battered sickle and tarnished shortbow as well. His blonde hair is thinning but still full. He has gray eyes and a red hat with a green feather.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent mother; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Gardener
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 30 pp.
Arnold Melancon, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is portly but not overly obese. He has a white handlebar mustache and slicked back white hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.
History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Sellsword
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 13000 cp.
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