Gunter Clare, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a yellow poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Human compassion; and he's in love
Flaws: Disease, Secretive, Racist. Bonds: Slave, In love. Occupation: Knight
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Coral (120 gp).
Odo Winchester, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a grey costume with the symbols of the four houses of cards on his torso. His hair is silver and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: His religion dominates his actions; and wants to work out more often
Ideals: Athletic, Passionate. Flaws: Addict. Bonds: Religious, Poor. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Pink pearl (120 gp).
Henry Ramsay, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this northern man wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes peer out from beneath his wide-brimmed brown hat.
Personality: He is irascible and easily irritated. Flattery will make him almost putty in your hands.
History: When he was but 7 years old his parents immigrated from the north. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Henry's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Henry and his spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic, Selfish, PTSD. Bonds: Immigrant. Occupation: Bricklayer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp.
Norman Alston, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a fancy black suit. His right leg appears badly burned and disfigured. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of goblins once and for all.
History: He comes from a rich southern family. He helped his father out around the business and became quite the natural. He's also a talented Barrister, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark
Bonds: Attractive, Enemies, Rich, Job, Adventurer. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 17 (+3) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Gerard Cooper, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is golden and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of a Weaver, who enjoyed hunting, Gerard was taken on many hunting expeditions. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: Retire the richest man in the west; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Nature, Criminal record. Occupation: Ruler
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Celestial
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 100 gp. Obsidian (11 gp). 2 Tanglefoot bags.
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