Thomas Sherwood, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). His hair is white, silky, and of moderate length. His hazel eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Thomas's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Flaws: Antagonistic, Hedonist, Mundane. Bonds: Poor, Attractive. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 6 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Guy Alston, Male Human [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his red robe. His hair is silver, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and human compassion
Ideals: Artistic, Fighting. Flaws: Mundane, Racist. Bonds: Attractive. Occupation: Bounty Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Eye agate (16 gp). 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Chain shirt.
Rolf Wesley, Male Human [Permalink]
Personal [hide]
Description: A 6'6" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich northern family. His father took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.
Motivation: He has money and likes to spend it.
Ideals: Optimist. Flaws: Shy. Bonds: Rich, Enemies, Nature. Occupation: Tailor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. Jade (120 gp). Moonstone (40 gp). 1 Masterwork Common Melee.
Hunter Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy yellow suit. He has a moderate pudge and is not very fit. His auburn hair is heavily combed to the right. He has several tiny topaz earrings on each ear.
Personality: He is mildly Human supremacist, though he does not identify as such. Hunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born at the edge of vast forest. Like his father and his brother before him, after school he went straight into learning to become a Tanner. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Flaws: Racist. Bonds: Attractive, Rich, Family, Nature, Job. Occupation: Tanner
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: Just what you see.
Cory Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He is well dressed, constantly wearing a brown suit, white shirt, and blue tie. He has a hunchback. His Stetson hat is riddled with cuts and holes. His blue eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of eastern immigrants he idolized his father. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Cory's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer, Immigrant. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Magnifying glass. 1 Average lock. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!