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NPC Generator

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Advanced [show]


Trym Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black coat over a blue low-cut shirt, and a deerstalker hat upon his head. His chestnut hair is cut short with large spiked bangs in the front. He has several tiny ruby earrings on each ear.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.

History: He comes from a rich western family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against illithids; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Bonds: Rich, Enemies, Military, Family. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Trym Garrick, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)12 (+1) 7 (-2)14 (+2)
Skills Medicine +0, Stealth +3
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Brandon, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He has wavy blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south to a Beggar, Bertram learned a great deal about his mother's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult.

Ideals: Optimist, Gifted, Philantrophist. Bonds: Attractive, Job. Occupation: Beggar

Voice: Booming voice

Attributes [hide]

Bertram Brandon, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)6 (-2) 15 (+2)16 (+3)
Skills History +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. Silver pearl (120 gp). Jasper (20 gp). 1 Masterwork Common Melee.


Social Check DCs


Patrick Preston, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is also unnaturally pale. His tied-back hair is brown. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Patrick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Impeccable. Flaws: Ugly, Racist, Antagonistic, PTSD. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Patrick Preston, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Shane Shelly, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears silk and lounges about seductively. His blonde hair is lengthy and is close to two feet long. His half smiles and brown eyes are beguiling and draw you in.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the west his family was never financially stable. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Shane Shelly, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Gomory Remington, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His white hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady brown eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 3 years.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Flaws: Ugly, Racist. Bonds: Job, In love, Rich. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Gomory Remington, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 15 (+2)12 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Draconic, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1000 sp. 3 Holy water. 1 Alchemist’s fire.


Social Check DCs

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