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Advanced [show]


Kyle Landon, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears tan leather gloves, a tan jacket, and tight pants. His skin is also unnaturally pale. His white hair is slicked back into a classic pompadour. He has hazel eyes and a tan hat with a white feather.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kyle was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Someone believes him a fraud.

Ideals: Passionate. Flaws: Ugly, PTSD. Bonds: Enemies, Poor. Occupation: Actor

Voice: Thin and wheezing

Attributes [hide]

Kyle Landon, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)14 (+2) 10 (+0)11 (+0)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Thomas Westcott, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears violet cloth garments or leather armor. His long white hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Thomas lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Insane, Antagonistic. Bonds: Religious, Family. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Thomas Westcott, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 16 (+3)17 (+3)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Red garnet (40 gp). Chrysoprase (60 gp). Tourmaline (40 gp). Alexandrite (600 gp).


Social Check DCs


Manfred Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a card on it. His brown hair is slicked back into a classic pompadour. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich northern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting. Bonds: Job, Nature, Rich, Debt. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Manfred Anderton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)9 (-1) 17 (+3)15 (+2)
Skills Arcana +1, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Ernest Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is physically well-built. His blonde hair is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. Ernest was born on a far eastern plains where he grew up under the tutelage of his father, an expert Actor. He now owns his own business.

Motivation: He is compelled to act according to his religious beliefs; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Immigrant, Family, Job, Religious. Occupation: Actor

Voice: Spits words with contempt

Attributes [hide]

Ernest Gresham, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Hematite (8 gp). Iolite (50 gp). Deep blue spinel (300 gp).


Social Check DCs


Guy York, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown cloak and cross-gartered black stockings. His hair is long and chestnut with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been saving his money to try and buy his sister's freedom.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Mundane, Hedonist. Bonds: Attractive, Criminal record, Family. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Guy York, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 9000 cp.


Social Check DCs

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