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NPC Generator

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Advanced [show]


Clerebold Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple grey robe with brown stripes complete with hood. He has a very tight haircut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: While he acts the brute, he is far gentler than he would appear. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Scribe, who enjoyed hunting, Clerebold was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Clerebold Fidget, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Guy Remington, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His brown hair is thinning but still full. He is baby faced.

Personality: This man loves music and to teach people music more than just about anything. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Artistic, Opinionated, Impeccable. Flaws: Addict. Bonds: Attractive, Family. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Guy Remington, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1700 sp.


Social Check DCs


Gerald Home, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man is renowned for his bright white suits and hats. His brown hair is styled in orderly dreadlocks. His green eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also is a firm believer in the manly ideal.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark

Ideals: Athletic, Passionate. Flaws: Impulsive, Depressed. Bonds: Religious, Adventurer. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Home, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Gomory Lincoln, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He keeps his blonde hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: Gomory was born in the west. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Junk Dealer for hire.

Motivation: Retire the richest man in the west; and meet up once more with his childhood friend

Ideals: Passionate, Persistence, Entrepeneur. Bonds: Adventurer, Job. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Lincoln, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)12 (+1) 15 (+2)15 (+2)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 11000 cp.


Social Check DCs


Anselm Darlington, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His red hair is lengthy. His brown eyes dart from person to person.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Assassin mother left him crippled. He became a Map Maker soon after.

Motivation: Sabotage a competitor; and to be a assassin again

Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Job. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Darlington, Male Human Fighter 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills History +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 50 pp. Rose (20 gp). Moss agate (11 gp).


Social Check DCs

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