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NPC Generator

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Advanced [show]


Roger Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has wavy golden hair. His green eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Map Maker business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: Expand his business; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Athletic. Flaws: Depressed, Forgetful. Bonds: Job, Attractive. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Roger Ainsley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)14 (+2) 18 (+4)9 (-1)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gunter Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. He keeps his white hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his father. When Gunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Artistic, Fighting. Bonds: Job, Military. Occupation: Beggar

Voice: Breathy voice

Attributes [hide]

Gunter Gracey, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)8 (-1) 13 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Norman Chatham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a worn and beaten armor. His left leg appears badly burned and disfigured. He has a long auburn beard with little hanging trinkets. His green eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. He enjoys reading and quiet.

History: Gifted from a young age, Norman studied abroad. His mother had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Norman Chatham, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)7 (-2) 14 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Robert Milton, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his club. He carries with him a set of clubs on his belt, each one with a amber on the hilt. His red hair is still thick. His amber eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Robert's homeland. Robert decided to take the middle way and become a bodyguard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's attracted to the PC; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Immigrant. Occupation: Dilettante

Voice: Strong lisp

Attributes [hide]

Robert Milton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)10 (+0) 11 (+0)7 (-2)
Skills Perception +2, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kody Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He is portly but not overly obese. He keeps his long chestnut hair kept up in a rat tail. His green eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Assassin business at a young age. Kody liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: He feels threatened by others; and balancing his hectic life and new assassin responsibilities is difficult

Flaws: Antagonistic, Shy, Fearful. Bonds: Job, Nature. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Kody Leighton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 9 (-1)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 9
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Silver comb with moonstones (300 gp). Jeweled anklet (1000 gp). 1 Minor magic item.


Social Check DCs

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