Hubert Kirby, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He was granted divine powers by his dying sister.
Motivation: He's looking for his big break; and he's repulsed by the pc
Ideals: Gifted, Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Fortune-teller
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 60 pp.
Solomon Soames, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he dresses like a well dressed Blacksmith does. His hair is chestnut, silky, and of moderate length. He has amber eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Blacksmith.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new blacksmith responsibilities is difficult
Flaws: Fearful. Bonds: Job, Attractive, Nature, Religious. Occupation: Blacksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Black velvet mask with numerous citrines (70 gp). Brass mug with jade inlays (200 gp). 1 Magnifying glass.
Don Hampton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright green suits and hats. His tied-back hair is silver. He wears large thick round spectacles.
Personality: He exudes charisma. He is a tour de force of persuasion. He never wears the same outfit twice, unless he absolutely has to.
History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He became a Scribe soon after.
Motivation: To be a Interpreter again.
Ideals: Artistic. Bonds: Attractive, Immigrant, Job. Occupation: Scribe
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 5 (-3) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Patrick Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is white and curly. He has several tiny ruby earrings on each ear.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Patrick studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Selfish. Bonds: Rich, Nature, Immigrant. Occupation: Carpenter
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Silver comb with moonstones (900 gp). Brass mug with jade inlays (200 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).
Clerebold Walcott, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Glassblower does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is smooth and relatively long. His gray unseeing eyes seem to look past you.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great joy in being the best Glassblower in town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Fletcher, but he was a colossal failure. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Disease. Bonds: Job, Attractive. Occupation: Glassblower
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Coral (140 gp). Moss agate (12 gp).
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