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NPC Generator

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Advanced [show]


Adelard Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair, when down, is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. During his travels, Adelard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Adelard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Adelard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Opinionated. Flaws: Fearful, Disease. Bonds: Adventurer, Job. Occupation: Bather

Voice: Middle-eastern accent

Attributes [hide]

Adelard Tickle, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 6 (-2)12 (+1) 13 (+1)10 (+0)
Skills Athletics +0, History +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 47000 sp. Chalcedony (50 gp). Moss agate (15 gp).


Social Check DCs


Simon Lindsay, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is matted, messy, and big. His gray eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Rich. Occupation: Armorer

Voice: German accent

Attributes [hide]

Simon Lindsay, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)7 (-2) 7 (-2)16 (+3)
Skills History +0, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp. Banded agate (8 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Royston, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a red cloak and cross-gartered grey stockings. He is tall, broad shouldered and powerfully built. His chestnut hair is thinning but still full. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Charles has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against giants; and wishes to resurrect an old love

Ideals: Joker, Optimist. Flaws: Addict, Disease. Bonds: In love. Occupation: Laborer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Charles Royston, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills History +4, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Gunter Yeardley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gunter was born with his mother's beautiful face. As a young adult he joined a group advocating for an improvement in Human conditions. He's since become an addict/alcoholic.

Motivation: To clean up the streets; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Professionalism. Flaws: Racist, Addict. Bonds: Attractive, Guardian. Occupation: Navigator

Voice: Slow speaker

Attributes [hide]

Gunter Yeardley, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)7 (-2) 14 (+2)16 (+3)
Skills Acrobatics +0, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Trym Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy brown hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Slave, Mentor. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Trym Dayton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp.


Social Check DCs

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