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Advanced [show]


Peter Coombs, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is cut close to his head. He has gleaming, smiling gray eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Mason mother left him crippled. He was granted psionic powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Peter Coombs, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Draconic, Giant, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Trym Kimberley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man is well dressed, constantly wearing a brown suit, pastel shirt, and red tie. His silver hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is very quiet and rarely speaks above a whisper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Trym was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother.

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: In love, Family. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Trym Kimberley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)10 (+0) 13 (+1)16 (+3)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Chad Tindall, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His brown hair is styled in orderly dreadlocks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Chad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's in love.

Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Attractive, Has a crush, Rich. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Chad Tindall, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 14 (+2)18 (+4)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +6

Possessions: 400 gp. Black velvet mask with numerous citrines (140 gp).


Social Check DCs


Aldous Reid, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). His long chestnut hair reaches down to his waist. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. Aldous was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Sculptor. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to protect his home

Ideals: Joker, Pacifist. Bonds: Attractive, Mentor, Immigrant. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Aldous Reid, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Miles Oakley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length white hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Healer, who enjoyed hunting, Miles was taken on many hunting expeditions. Through the years after Miles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Miles's mother didn't care for him much, and the feeling was mutual. He has never given up on his painting dream.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Miles Oakley, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Average lock. 1 Silver holy symbol.


Social Check DCs

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