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NPC Generator

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Advanced [show]


Rolf Remington, Male Human [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. Energy wise he seems alert and responsive.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Rolf was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Military. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Rolf Remington, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Anthony England, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his black hair in a flapper bob. He has blue eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Fearful. Bonds: Adventurer, Military, Criminal record. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Anthony England, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)19 (+4) 9 (-1)8 (-1)
Skills History +6, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll, Giant, Celestial, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dustin Sheldon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports tan clothing, slightly heavier than average wear. His hair is brown and curly. He is very pretty but has cold, dead eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Disciplined. Bonds: Attractive, Slave, Rich. Occupation: Herbalist

Voice: Dutch accent

Attributes [hide]

Dustin Sheldon, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)15 (+2) 13 (+1)5 (-3)
Skills Medicine +3, Persuasion -1
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is portly but not overly obese. His hair is auburn and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.

History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Disciplined. Flaws: Ugly, Insane, Impulsive. Bonds: Military. Occupation: Bookbinder

Voice: Jittery and nervous

Attributes [hide]

John Walpole, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt with thin grey vertical stripes and white pants, and carries shortbows. He has no hair. His face is scarred and worn.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting, Joker. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Blythe, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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