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Advanced [show]


Geoffrey Snape, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. His amber eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with a lost civilization.

History: Geoffrey hails from a village terrorized by drow. He helped his mother out around the business and became quite the natural. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss; and he desires power and/or immortality

Bonds: Job, Adventurer, Enemies, Has a crush. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Geoffrey Snape, Male Human Fighter 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 4 (-3)13 (+1)
Skills Athletics +6, Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Peter Dumph, Male Human [Permalink]

Personal [hide]

Description: This man wears black trousers with blue and black striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His auburn hair is heavily combed to the left. His hazel eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is greedy; and to end his boredom

Ideals: Gifted. Flaws: Mundane, Fearful. Bonds: Rich, Immigrant. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Peter Dumph, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 13 (+1)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5

Possessions: 7000 sp.


Social Check DCs


Ernest Addington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against goblins; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Rich, Adventurer, Enemies. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Ernest Addington, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)16 (+3) 15 (+2)16 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 60 pp.


Social Check DCs


Robert Cason, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. He keeps his long golden hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Regain custody of his son; and further expansion of business

Ideals: Fighting, Disciplined. Bonds: Religious, Immigrant, Job, Family. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Cason, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)16 (+3) 18 (+4)16 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 14
Languages Common, Sylvan, Giant, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Fire opal pendant on a fine gold chain (800 gp).


Social Check DCs


Anselm Atherton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is cut short with large spiked bangs in the front. He has several tiny ruby earrings on each ear.

Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Entrepeneur. Bonds: Rich, Immigrant, Mentor. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Atherton, Male Human Fighter 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs

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