Don Ansley, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is portly but not overly obese. He has brown hair. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. Don is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.
Motivation: Doesn't want to be a Hunter and was forced into it by his family; and his relatives are trying to arrange a marriage
Flaws: Disease. Bonds: Attractive, Guardian, Family, Slave. Occupation: Hunter
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2000 sp. Large well-done wool tapestry (100 gp).
Ralf Barlow, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears silk and lounges about seductively. His black hair is slicked back into a classic pompadour. His gray eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.
History: Born in the east to a Jeweler, Ralf learned a great deal about his father's area of expertise. When Ralf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 800 sp.
Justin Bristol, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. He has done his best to style his red hair to look like a famous performer. His violet eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Justin hails from a village terrorized by orcs. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in shortbow use. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Wants to raise his children well; and many orcs want him driven away
Ideals: Impeccable, Fighting. Bonds: Attractive, Family, Enemies. Occupation: Ruler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 5 Acid flasks. 4 Holy water. 4 Alchemist’s fire.
Balimaar Alston, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a white coat. His chestnut hair and beard is wavy and long. He has a dull look in his green eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Joker, Gifted. Bonds: Adventurer. Occupation: Miner
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 15000 cp. Bloodstone (50 gp). Aquamarine (300 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Ernest Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his hammer ready. His tied-back hair is white. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the north. In his youth he was a Layabout, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Secretive, PTSD. Bonds: Attractive, Immigrant. Occupation: Barber
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 19 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Halfling, Ignan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp. Jet (100 gp). Star ruby (700 gp). Golden pearl (100 gp). Star ruby (700 gp). 1 Minor magic item.
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