Godfrey Brent, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a yellow collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has wavy chestnut hair. His violet eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Godfrey hails from a village terrorized by brigands. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants nothing more than to rejoin the army; and he wants revenge against brigands
Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Military, Enemies. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: Just what you see.
Percival Blakeley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. He has wavy blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.
History: When he was but 3 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Someone believes him a fraud; and many giants want him driven away
Ideals: Philantrophist. Flaws: Depressed. Bonds: Immigrant, Adventurer, Enemies. Occupation: Ruler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 16000 cp. 4 Holy water. 1 Everburning torch. 3 Acid flasks.
Diggory Richie, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a long silver beard with little hanging trinkets. He has gleaming, smiling amber eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Diggory was left his mother's suit of armor and trained in its use and care. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Ideals: Professionalism. Flaws: Selfish. Bonds: Military, Family. Occupation: Bookbinder
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Solid gold idol (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp).
Frederick Lincoln, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky yellow painted plate armor. His moppish brown hair is in a traditional bowl cut. His eyes are likewise green.
Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.
History: He served in the navy to pay for his family's outstanding loans. Frederick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Professionalism. Flaws: Shy. Bonds: Military, Adventurer, Has a crush. Occupation: Baker
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. 1 Holy water. 1 Antitoxin.
John Branson, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple green line shooting up and back down. His golden hair is drawn into a tight pony tail with a clover scrunchie. He has a dull look in his brown eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His job bores him to no end. He has decided to make it more interesting.
History: John was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has dedicated himself to building a better village for his children.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Bonds: Attractive, Adventurer, Criminal record, Poor. Occupation: Gardener
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20000 cp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
