Manfred Hadlee, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a green tunic with black highlights, and long blue pants that bunch up around his shoes. His hair is long and auburn with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. He has violet eyes and a green hat with a black feather.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has a minor phobia of water and hates getting wet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: His spouse's relatives view him with great suspicion; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Enemies, Religious, Family. Occupation: Blacksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Hunter Merton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His chestnut hair is styled in orderly dreadlocks. He has gleaming, smiling gray eyes.
Personality: He can speak with the recently deceased. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born on a small isolated farm. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted psionic powers by his dying brother.
Motivation: To reunite with his absent mother.
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Nature, Family. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 500 sp. Blue quartz (9 gp). Deep blue spinel (700 gp). Deep blue spinel (700 gp).
Thomas Camden, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. He keeps his long golden hair kept up in a rat tail. He wears a mask on his face.
Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His parents moved while he was still in utero so he is the first generation to be born here. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane. Bonds: Poor, Religious, Immigrant, Nature. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Gerald Ashton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. He wears his blonde hair up in a very large beehive style do. His gray eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful brothel owner made him what he is. A gifted student he started as a Painter, but he got bored and became a Baker. He has been a successful dealer in antiques buying low and selling high.
Motivation: Someone believes him a fraud; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Enemies, Mentor, Job. Occupation: Baker
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 18 (+4) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. Jet (80 gp). Brown-green garnet (80 gp).
Hugh England, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in an above average manner. He wears his brown hair up in a very large beehive style do. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Hugh is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Hugh was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Insane. Bonds: Attractive, Nature, Family, Job. Occupation: Shoemaker
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
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