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NPC Generator

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Advanced [show]


Tim Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length auburn hair. His eyes are violet.

Personality: His tongue was cut out and he uses sign language. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a Apothecary, his mother struggled to pay the bills. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in sai use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge

Ideals: Philantrophist, Fighting. Flaws: Disease. Bonds: Poor, Enemies. Occupation: Crown-heir

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Darlington, Male Human Fighter 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Gerald Blankley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and wears a brown costume with the symbols of death on his torso. His golden hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Gerald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Gerald Blankley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


William Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of his god around his neck, and a greataxe on his belt. His hair, while still mostly chestnut, has prominent grey streaks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.

History: William was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Bather job and began his own company from there.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Fighting, Athletic, Philantrophist. Bonds: Job, Rich. Occupation: Bather

Voice: Indian accent

Attributes [hide]

William Winterbourne, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)7 (-2) 10 (+0)14 (+2)
Skills Insight +2, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 29000 cp.


Social Check DCs


Heward Hornsby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fancy green suit. He is an epitome of beauty. He keeps his red hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy, self-centered, vain, and jealous.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Selfish. Bonds: Attractive, Family, Nature. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Hornsby, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)17 (+3) 17 (+3)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 13
Languages Common, Sylvan, Halfling, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Average lock. 1 Masterwork Musical instrument.


Social Check DCs


Dean Atherton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his monstrous two handed axe. His skin is also unnaturally pale. His tied-back hair is silver. His eyes are hazel.

Personality: Dean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has worked as a Miner like his mother before him.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Military. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

Dean Atherton, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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