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NPC Generator

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Advanced [show]


Anselm Staurheim, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears brown painted combat armor at almost all times. He has no hair. His eyes are amber and catlike.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Hedonist. Bonds: Criminal record. Occupation: Body Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Staurheim, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 6 (-2)13 (+1) 11 (+0)8 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kody Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with red socks and a vest with buckled shoes. He wears his chestnut hair up in a very large beehive style do. His hazel eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Joker, Fighting. Flaws: Depressed. Bonds: Rich, Job. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Kody Gladstone, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Investigation +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Charles Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His red hair is lengthy and is close to two feet long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Addict, Shy. Bonds: Military, Adventurer. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Charles Fawcett, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)8 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Emerald (600 gp). Onyx (20 gp).


Social Check DCs


Solomon Easton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a grey and pastel robe with the hood down. He has done his best to style his auburn hair to look like a famous performer. His eyes, though not visible through his cowl, are amber.

Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Solomon was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Shy. Bonds: Military, Enemies, Family. Occupation: Spice Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Solomon Easton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)14 (+2) 18 (+4)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 14
Languages Common, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 pp. Alexandrite (700 gp).


Social Check DCs


Gerard Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His hair is cut close to his head. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.

History: Gerard was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He became a Unemployed soon after.

Motivation: To be a Stylist again; and a deep hatred of brigands

Ideals: Joker. Flaws: Selfish. Bonds: Family, Job, Enemies. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Gerard Dryden, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 10 (+0)6 (-2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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