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NPC Generator

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Advanced [show]


Diggory Adley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his chestnut hair. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is content; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic, Mundane. Bonds: Attractive, Rich. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Diggory Adley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 10 (+0)5 (-3)
Skills Deception -1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Percival Langston, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. He wears his hair in dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: He acts crazy and hedonistic. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world.

Ideals: Athletic. Flaws: Hedonist, Impulsive. Bonds: Attractive, Religious. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Langston, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Trym Barclay, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his black robe and has his halberd always slung over his shoulder. His blonde hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 14 years.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and his religion dominates his actions

Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Religious. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Trym Barclay, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)7 (-2) 12 (+1)15 (+2)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Geoffrey Carlton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey cloak and cross-gartered brown stockings. He keeps his brown hair in a pixie cut. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and find a way to reverse the transformation of his brother

Ideals: Joker. Flaws: Shy. Bonds: Family, Rich, Enemies. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Geoffrey Carlton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)17 (+3) 13 (+1)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 11
Languages Common, Giant, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 60 pp. 1 Breastplate.


Social Check DCs


Patrick Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He has a large red mantle and cape that has been intricately interwoven into his black robe. His chestnut hair is heavily combed to the left. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He would rather hide behind his crafts than deal with other people.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Patrick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Patrick. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Artistic, Fighting. Flaws: Disease, Shy. Bonds: Criminal record. Occupation: Bowyer

Voice: Soft and melodious

Attributes [hide]

Patrick Chatham, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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