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NPC Generator

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Advanced [show]


Raymond Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered blue stockings. With bright brown hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: Raymond hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. Raymond was born on a far southern mountains where he grew up under the tutelage of his father, an expert Sage. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Sage

Voice: Low and grunting

Attributes [hide]

Raymond Bradford, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 10 (+0)8 (-1)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 8000 cp. Silver comb with moonstones (600 gp). 2 Smokesticks.


Social Check DCs


Balimaar Gyula, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears just a white suit. His black hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast forest. A gifted student he started as a Brewer, but he got bored and became a Mercenary. He has drifted from career to career and currently works as a Mercenary.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away

Ideals: Logical. Flaws: Ugly. Bonds: Nature, Job, Enemies. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Balimaar Gyula, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Anselm Kent, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. He has a dull look in his blue eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a minor phobia of water and hates getting wet.

History: His father raised him in a mountain cabin. He was taken from his home at a very young age. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Nature, Slave. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Kent, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 9 (-1)12 (+1)
Skills Athletics +2, History +4
Senses Passive Perception 9
Languages Common, Terran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Bertram Lester, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears tight fighting clothing, which leaves very little to the imagination. His hair is red and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Bertram Lester, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)17 (+3) 9 (-1)14 (+2)
Skills History +5, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp.


Social Check DCs


William Cotton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He likes to wear green tank tops with black pants. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. His blue eyes lackadaisically let the world flow into them.

Personality: He exudes charisma. He is a tour de force of persuasion. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, William managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Bonds: Slave, Attractive, Rich, Immigrant, Criminal record. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

William Cotton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 11000 cp. Brown-green garnet (110 gp). Moss agate (16 gp). Sardonyx (30 gp). 4 Alchemist’s fire. 2 Thunderstones.


Social Check DCs

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