Percival Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his club ready. His hair, while still mostly white, has prominent grey streaks. His face is scarred and worn.
Personality: He is irascible and easily irritated. He takes great joy in being the best Stableman in town.
History: The child of a Sailor, who enjoyed hunting, Percival was taken on many hunting expeditions. Through the years after Percival was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Percival's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Stableman
Voice: French accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
Norman Remington, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair and beard is wavy and long. He has brown eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a very good compulsive liar and kleptomaniac.
History: He was born at the edge of vast plains. He dropped out of school before completing his studies. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Persistence, Logical. Bonds: Attractive, Criminal record, Nature. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 6 (-2) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Gerard Sutherland, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his brown hair up in a very large beehive style do. He has green eyes and a grey hat with a black feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He feeds upon the attention of others.
History: Born in the north to a Tanner, Gerard learned a great deal about his mother's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.
Motivation: Expand his business.
Flaws: Secretive. Bonds: Attractive, Job, Adventurer. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 18000 cp.
Adelard Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His hair, while still mostly auburn, has prominent grey streaks. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.
History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Adelard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Adelard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Nothing but the best is good enough for him; and wishes to resurrect an old love
Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Poor, In love. Occupation: Butcher
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 200 gp.
Lewis Asheton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bald on top and has large white tufts of hair around his ears. He wears large thick round spectacles.
Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich western family. In his 17th year, his parents were killed by a dire rats raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: Revenge; and to prove his worth to the world
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Rich, Enemies. Occupation: Bowyer
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 500 sp. Hematite (8 gp). Hematite (8 gp).
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