Charles Myerscough, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has a small bristly mustache and wavy red hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing himself, he comes off as nervous. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to loving parents in a slum to the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: Money/treasure; and he feels that his past leaves him morally obligated to help
Ideals: Extrovert. Flaws: Addict, Shy. Bonds: Attractive, Poor. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 5 (-3) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2400 sp. 1 Thunderstones. 3 Antitoxin. 2 Smokesticks.
Manfred Sydney, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is unkempt and raggedy. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 3 years later his spouse died after the birth of his son. Heartbroken, Manfred never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Poor, In love. Occupation: Bather
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Thomas Shipley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is greasy and uncared for. His eyes are likewise green.
Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west his family was never financially stable. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Gifted, Logical. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Ploughman
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Adelard Trowbridge, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a long, green cloak. His black hair is lengthy. His brown unseeing eyes seem to look past you.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Adelard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by orcs. Adelard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Revenge; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Enemies, Poor, Adventurer. Occupation: Actor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 90 pp. 1 Masterwork Musical instrument. 1 Good lock. 1 Hourglass.
Hugh Brandon, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is white, silky, and of moderate length. His half smiles and brown eyes are beguiling and draw you in.
Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Ploughman profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 sp. Red garnet (40 gp). Moss agate (11 gp). 1 Bullseye lantern. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!
