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NPC Generator

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Advanced [show]


Lewis Blankley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and grey handkerchief worn on his right side. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is greasy and uncared for. He has several tiny opal earrings on each ear.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Lewis was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently the stress of being a Mercenary has made it difficult for him to sleep.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly, PTSD, Insomniac. Bonds: Rich, Job, Adventurer. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Lewis Blankley, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Diggory Gresham, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. His brown hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Carter. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A powerful necromancer made him what he is. He was an apprentice working in his mother's forge. He has since lost track of the people in his past.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Flaws: Insomniac. Bonds: Attractive, Job, Mentor, Family, Debt. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Diggory Gresham, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. Gold dragon comb with red garnet eye (400 gp). A small bag of saffron. (90 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). 5 Acid flasks.


Social Check DCs


Manfred Barney, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Tailor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. He has several tiny emerald earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Gifted. Bonds: Rich, Military, Adventurer, Family. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Manfred Barney, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)10 (+0) 17 (+3)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Balimaar Chatham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is generally shirtless and showing off his tattooed chest. His silver hair, when down, is lengthy. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. He has all his life been fascinated with poetry.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Opinionated, Artistic. Bonds: Immigrant, Job, Enemies. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Balimaar Chatham, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills Nature +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Guy Jacobs, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair, while still mostly blonde, has prominent grey streaks. His eyes, though not visible through his cowl, are violet.

Personality: He exudes charisma. He is a tour de force of persuasion. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Gardener business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a Gardener soon after.

Motivation: He is a bit of a kleptomaniac; and to clean up the streets

Flaws: Forgetful. Bonds: Attractive, Job, Criminal record, Guardian. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Jacobs, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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