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NPC Generator

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Bertram Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally well dressed albeit a few years behind the times. He has moderate length auburn hair. His brown eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Bertram will drive conversation. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and to be a shoemaker again

Ideals: Athletic, Extrovert. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Bertram Staurheim, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)11 (+0) 6 (-2)13 (+1)
Skills Insight +0, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Peter Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a skull on it. His tied-back hair is red. He has several tiny jet earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Disciplined, Pacifist. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Staurheim, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)8 (-1) 16 (+3)17 (+3)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp.


Social Check DCs


Lance Brandon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears red leather gloves, a red jacket, and tight pants. His left hand appears badly burned and disfigured. His silver hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.

History: Born in the south his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted druidic powers by his dying sister.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Barrister

Voice: Old thin voice

Attributes [hide]

Lance Brandon, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Auran, Ignan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Cory Blythe, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and has the majority of his body covered in plate. His left hand appears badly burned and disfigured. His hair is red and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is an amazing painter.

History: Born to a Guard, his father struggled to pay the bills. After coming to the age of reason, Cory took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Greedy. Bonds: Poor. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Cory Blythe, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)7 (-2) 12 (+1)11 (+0)
Skills Arcana +0, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1800 sp. 1 Everburning torch. 2 Antitoxin.


Social Check DCs


Bertram Acton, Male Human [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized topaz on his right hand. His golden hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Architect

Voice: Booming voice

Attributes [hide]

Bertram Acton, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40 pp. Gold dragon comb with red garnet eye (800 gp). Gold and topaz bottle stopper cork (800 gp). Gold music box (1000 gp).


Social Check DCs

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