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NPC Generator

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Advanced [show]


Rolf Blyth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fancy pastel suit. His silver hair is thinning but still full. This violet eyed westerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Rolf was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Mason soon after.

Motivation: A deep hatred of gnolls; and he feels that his past leaves him morally obligated to help

Flaws: Shy. Bonds: Attractive, Poor, Criminal record, Job, Enemies. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Rolf Blyth, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bernard Tenley, Male Human [Permalink]

Personal [hide]

Description: A 5'8" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair and beard is wavy and long. This blue eyed northerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Hunter. He is obsessed with his god.

History: He comes from a rich northern family. From there he went from mercenary job to mercenary job. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Bonds: Rich, Job, Religious, Adventurer, Nature. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Bernard Tenley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Religion +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Frederick Whitby, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a tight fitting grey shirt and pants. His chestnut hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with finding treasure.

History: Sold as a small child to a necromancer, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Adventurer, Mentor, Nature. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Frederick Whitby, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 22000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Everard Law, Male Human [Permalink]

Personal [hide]

Description: An older man who sports brown clothing, slightly heavier than average wear, he is not a threatening figure. His blonde hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Everard Law, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)13 (+1) 9 (-1)18 (+4)
Skills Athletics +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Simple lock.


Social Check DCs


Everard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is kept up in a ponytail inside a Stetson hat. His amber eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He served in the navy to pay for his family's outstanding loans. When Everard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Military. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Everard Eastaughffe, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)12 (+1) 9 (-1)15 (+2)
Skills Medicine +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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