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Advanced [show]


Charles Staurheim, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear grey pants and tee shirts. His brown hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Performer business at a young age. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Charles's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: Marry his sister to traveling adventurers; and expand his business

Ideals: Joker, Philantrophist. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Charles Staurheim, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)12 (+1) 7 (-2)12 (+1)
Skills Investigation +3, Survival +0
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Moss agate (12 gp). Rose (70 gp).


Social Check DCs


Don Westcott, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. His auburn hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Bonds: Poor, Attractive, Nature. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Don Westcott, Male Human Fighter 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 10 (+0)17 (+3)
Skills Deception +6, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Chrysoberyl (150 gp). Azurite (5 gp). Rich purple corundum (900 gp).


Social Check DCs


Gerald Harrington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Beggar. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to loving parents in a slum to the east. His father was a mechanic, and taught him how to fix just about anything. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: He wants to get laid; and he has a crush on the local animal trainer

Ideals: Impeccable, Persistence. Bonds: Immigrant, Job, Poor, Has a crush. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Harrington, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Athletics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Diggory Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He carries with him a set of falchions, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly golden, has prominent grey streaks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Diggory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting, Disciplined, Professionalism, Artistic. Flaws: Addict. Bonds: Attractive. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Diggory Brixton, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 10000 sp. Chalcedony (60 gp). Amethyst (90 gp). White pearl (90 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Oakley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.

History: Geoffrey was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Philantrophist, Persistence, Fighting. Bonds: Attractive, Enemies. Occupation: Gardener

Voice: Old Prospector

Attributes [hide]

Geoffrey Oakley, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 11000 cp. Iolite (50 gp).


Social Check DCs

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