Jocelyn Beckwith, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is singed and shortened. His eyes are blue and beady.
Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and to prove his worth to the world
Flaws: Ugly, Insane, Impulsive, Depressed. Bonds: Nature. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Everard Ashton, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely white suit with tan socks and a vest with buckled shoes. He carries with him a set of tridents on his belt, each one with a topaz on the hilt. His moppish silver hair is in a traditional bowl cut. His brown eyes dart from person to person to random spaces in the air.
Personality: Everard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses divination through singing.
History: He was born in the west, but his parents moved at a very young age to the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Fighting, Impeccable, Gifted. Bonds: Immigrant, Adventurer. Occupation: Stylist
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Guy Branson, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, brown cloak. His golden hair is lengthy and is close to two feet long. His eyes are brown and catlike.
Personality: He acts crazy and hedonistic. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.
Motivation: He desires power and/or immortality.
Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Adventurer. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 4 Alchemist’s fire. 1 Thunderstones.
Tim Ashley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He usually wears his green robe and has his mace always slung over his shoulder, and his gloved hand is found clutching a mace. His hair is cut close to his head. His thin eyebrows rest above his beady gray eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Tim hails from a village terrorized by goblins. Tim was born on a far northern forest where he grew up under the tutelage of his mother, an expert Layabout. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and someone believes him a fraud
Ideals: Joker, Opinionated. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Layabout
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (100 gp). 1 Silk rope.
Don Sherwood, Male Human [Permalink]
Personal [hide]
Description: He likes to wear pastel tank tops with blue pants. He is bristling with hidden weapons, mostly glaives and warhammers. His hair, while still mostly black, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His job bores him to no end. He has decided to make it more interesting.
History: He was raised in a island tribe. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A rival would like him out of the picture.
Ideals: Gifted. Flaws: Cynical. Bonds: Criminal record, Adventurer, Nature. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
