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NPC Generator

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Advanced [show]


Wymar Hartford, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. He has dyed his greying black hair a little too much giving a sharp black color. His violet eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.

History: Born to a Server, his mother struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Family. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Hartford, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 4 (-3)9 (-1) 8 (-1)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Thomas Yeardley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has black hair. He has a tattooed face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Thomas was born with his father's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Bonds: Rich, Attractive, Adventurer, Family. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Thomas Yeardley, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Arnold York, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a white coat over a tan low-cut shirt, and a small hat upon his head, and a wedding ring on his right hand. He wears his hair in dreadlocks. His blue eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.

History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle.

Ideals: Logical, Philantrophist. Flaws: Depressed. Bonds: In love, Nature. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Arnold York, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 12 (+1)13 (+1)
Skills Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Balimaar Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his pickaxe. He is physically well-built. His golden hair has been sun bleached extensively. He has gleaming, smiling hazel eyes.

Personality: A deeply religious man he believes everything happens for a reason. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Balimaar studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Gifted. Bonds: Religious, Adventurer. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Balimaar Charlton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 11 (+0)9 (-1)
Skills Athletics +3
Senses Passive Perception 10
Languages Common, Aquan, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Norman Davenport, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. His blonde hair is still thick. His amber eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: To reunite with his old friends; and further expansion of business

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Mentor, Job, Adventurer. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Norman Davenport, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)9 (-1) 11 (+0)13 (+1)
Skills Athletics +4, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs

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