Odo Prescott, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Cartwright. He has a moderate pudge and is not very fit. His blonde hair is smooth and relatively long. He has green eyes and a white hat with a brown feather.
Personality: Always inclined to offer people food he seems plenty friendly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Marshal, but he was a colossal failure. He's also a talented Marshal, but doesn't like to broadcast it.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Philantrophist. Bonds: Job, Has a crush, Adventurer, Poor. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Don Harper, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He likes to wear red tank tops with black pants. His hair is black, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is compelled to act according to his religious beliefs; and money/treasure
Flaws: Impulsive. Bonds: Attractive, Religious, Rich, Immigrant. Occupation: Spy
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 34000 sp. Brown-green garnet (80 gp). Moonstone (40 gp).
John Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is long and unkept. His eyes are likewise violet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Flaws: Ugly, Shy, Hedonist. Bonds: Poor, Slave. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Celestial, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
Possessions: 11000 sp. 1 Half-Plate.
Bertram Appleton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with black pants. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He served in the navy to pay for his family's outstanding loans. In his 10th year, his parents were killed by a drow raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Money/treasure; and find a way to reverse the transformation of his sister
Bonds: Job, Family, Military, Enemies, Rich. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Peter Colton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He typically wears tan cloth garments or leather armor. He wears his silver hair up. His eyes are blue.
Personality: He likes to make people angry or surprised. He enjoys reading and quiet.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Peter and his spouse have recently divorced.
Motivation: He doesn't get along with people that don't share his tastes; and a rival would like him out of the picture
Ideals: Logical, Impeccable. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Interpreter
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
