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NPC Generator

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Advanced [show]


Odo Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly brown, has prominent grey streaks. His thin eyebrows rest above his beady blue eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.

History: He was born at the edge of vast mountains. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Blacksmith again.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Odo Hackney, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 10 (+0)18 (+4)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cory Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear violet clothing when he does not wear armor. He wears a wide-brimmed hat to cover his moderate length brown hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west to a Laborer, Cory learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and he has a crush on the local courier

Ideals: Optimist. Bonds: Attractive, Criminal record, Job, Immigrant, Has a crush. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Cory Oakley, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 3 (-4)13 (+1) 13 (+1)5 (-3)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Clerebold Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Blacksmith does. He has relatively light skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large white tufts of hair around his ears. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses divination through singing.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Blacksmith.

Motivation: Revenge.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Clerebold Wordsworth, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Bernard Home, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in tan turtlenecks beneath a black coat with tan slacks, and a wedding ring on his left hand. He keeps his blonde hair in a flapper bob. His gray unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: To get a good night's sleep; and he's looking for his big break

Flaws: Disease, Insane, Insomniac. Bonds: In love, Adventurer. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Bernard Home, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)15 (+2) 9 (-1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 sp.


Social Check DCs


Percival Beitz, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a yellow costume with the symbols of the four houses of cards on his torso. His blonde hair is cut jaggedly and amateurishly. His fierce gray eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a font of random trivia from the lore and stories he has discovered

History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. Some 8 years later his spouse died after the birth of his son. Heartbroken, Percival never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Persistence, Logical. Bonds: Poor, In love, Has a crush. Occupation: Crown-heir

Voice: High pitched, excited

Attributes [hide]

Percival Beitz, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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