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NPC Generator

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Advanced [show]


Diggory Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. His head has been shaved. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: He is terrified, and will act out of fear; and a strong sense of loyalty to human people

Flaws: Ugly, Addict, Racist, Fearful. Bonds: Mentor. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Diggory Winterbourne, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)10 (+0) 11 (+0)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Roger Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He carries a battered sickle and tarnished axe as well. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world.

Ideals: Fighting, Passionate. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Masseuse

Voice: Hissing voice

Attributes [hide]

Roger Gracey, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)17 (+3) 13 (+1)11 (+0)
Skills Nature +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc, Ignan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Bloodstone (40 gp). Eye agate (6 gp).


Social Check DCs


Wymar Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. He keeps his long silver hair kept up in a rat tail. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Sold as a small child to a wizard, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Impeccable. Flaws: Ugly. Bonds: Has a crush, Adventurer, Mentor. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wymar Blackwood, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 8 (-1)8 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Odo Everleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears green leather gloves, a green jacket, and tight pants. His tied-back hair is brown. His eyes are gray and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.

History: He got into the Gardener business at a young age. He dropped out of school before completing his studies. He has drifted from career to career and currently works as a Gardener.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Joker, Gifted, Logical. Flaws: Fearful. Bonds: Job. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Odo Everleigh, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Chain shirt. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Peter Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears professional attire. His hair is black, silky, and of moderate length. He has gleaming, smiling brown eyes.

Personality: He is irascible and easily irritated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Peter Yeardley, Male Human Fighter 5
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)18 (+4) 7 (-2)14 (+2)
Skills Persuasion +5, Religion +7
Senses Passive Perception 8
Languages Common, Celestial, Druidic, Terran, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp.


Social Check DCs

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