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Advanced [show]


Justin Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He carries a battered hammer and tarnished trident as well. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Justin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Justin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Justin's father didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Passionate. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Scribe

Voice: Sighs a lot, exhausted

Attributes [hide]

Justin Churchill, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Guy Norton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His black hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a xeno-phobe, disliking non-Humans.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Tanner and found it very stressful. He has drifted from career to career and currently works as a Tanner.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Antagonistic, Racist. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Relaxed voice

Attributes [hide]

Guy Norton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 12 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp. 1 Half-Plate.


Social Check DCs


Roland Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He sports a flattop hair cut. His violet unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Roland was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Roland's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Family, Rich. Occupation: Courier

Voice: Slow speaker

Attributes [hide]

Roland Asheton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)11 (+0) 16 (+3)17 (+3)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Carnelian (60 gp). Rock crystal (60 gp). Zircon (60 gp).


Social Check DCs


Charles Clinton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a very tight haircut. His violet eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born at the edge of vast plains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a need for knowledge about a nearby landmark

Ideals: Athletic, Fighting. Bonds: Nature, Adventurer, Criminal record. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Charles Clinton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gunter Dryden, Male Human [Permalink]

Personal [hide]

Description: This western man wears a black Stetson hat and black clothes. His clothes are grease stained in places. His chestnut hair is smooth and relatively long. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a minor phobia of water and hates getting wet.

History: The child of western immigrants he idolized his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gunter. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Fearful, Disease. Bonds: Poor, Immigrant, Attractive, Criminal record. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Gunter Dryden, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 sp.


Social Check DCs

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