Rolf Easton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is typically in his Unemployed uniform. He keeps his long silver hair kept up in a rat tail. He has gleaming, smiling blue eyes.
Personality: He can speak with the recently deceased. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He got into the Unemployed business at a young age. His childhood dream was to be a Scribe, but he was a colossal failure. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.
Motivation: He has decided he is irredeemable; and further expansion of business
Ideals: Gifted, Justice. Bonds: Job, Attractive, Criminal record. Occupation: Unemployed
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 21000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Conrad Alton, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Energy wise he seems alert and responsive.
History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: Wants to raise his children well; and he feels kind of lost in life
Ideals: Professionalism. Flaws: Depressed, Disease. Bonds: Adventurer, Family. Occupation: Ruler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Red spinel (40 gp). Chalcedony (40 gp). 1 Minor magic item.
Hubert Snowdon, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is wearing colorful clothing, dressed as a Navigator, and his gloved hand is found clutching a bastard sword. His feathered hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in a small village he learned the ways of the warrior from his father. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted from career to career and currently works as a Navigator.
Motivation: He is wracked by social anxiety.
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Debt. Occupation: Navigator
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Darkwood Buckler. 1 Chain shirt.
Roger Marley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly silver, has prominent grey streaks. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His father raised him in a mountain cabin. A gifted student he started as a Locksmith, but he got bored and became a Priest. He then took over the family business and is one of the better Priest for hire.
Motivation: He is greedy; and wants to open a new tavern
Flaws: Shy. Bonds: Rich, Family, Nature, Job. Occupation: Priest
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Infernal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
Possessions: 1100 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ernest Yorke, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a black cloak and cross-gartered grey stockings. His hair is silver and curly. His thin eyebrows rest above his beady violet eyes.
Personality: He dislikes all the random violence that takes place in the west. He is skeptical of what others tell him and is slow to trust.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Ernest has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To get a good night's sleep; and he feels kind of lost in life
Ideals: Pacifist. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Giant, Terran
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 13000 cp.
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