Lewis Clare, Male Human [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered black stockings. He is portly but not overly obese. His red hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a small toy that he constantly fidgets with.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Lewis has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Flaws: Ugly, Mundane, Addict, Disease, Insomniac. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Musical instrument.
Clerebold Middleton, Male Human [Permalink]
Personal [hide]
Description: This western man is well dressed, constantly wearing a tan suit, black shirt, and white tie. His clothes are grease stained in places. His white hair is singed and shortened. He is baby faced.
Personality: Aggressive, abrasive, and angry, Clerebold embodies much of what other species detest in the Humans. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the west, but his parents moved at a very young age to the east. His mother was a soldier and died while he was still young. Clerebold was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Military. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp.
Shane Hartford, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has shaved his head bald. His gray eyes have a joyful gleam in them most of the time.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.
History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Poor, Religious. Occupation: Masseuse
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 70 pp. 1 Holy water. 2 Smokesticks.
Reynard Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a grey armored body suit, with a simple tan line shooting up and back down. His black hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to loving parents in a slum to the north. In his 15th year, his parents were killed by a dire rats raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Flaws: Ugly, Insomniac. Bonds: Poor, Enemies. Occupation: Banker
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Charles Kimberly, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an entirely tan suit with red socks and a vest with buckled shoes. His red hair is cut short with large spiked bangs in the front. His blue eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Charles took refuge in the old dungeon and found the beat up club and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Flaws: Ugly, Secretive, Antagonistic, Disease. Bonds: Nature. Occupation: Banker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: Malachite (6 gp). Rhodochrosite (6 gp). Red spinel (70 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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