Drogo Compton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He is wearing a long, white, dusty cloak. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To get a good night's sleep; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Shy, Insomniac. Bonds: Military, Criminal record. Occupation: Farmer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Theobald Windsor, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with feathered hat. His black hair is slicked back into a classic pompadour. His eyes are blue and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.
History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Through the years after Theobald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Theobald's mother didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying brother.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Bookbinder
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Justin Huckabee, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Tailor. He has done his best to style his chestnut hair to look like a famous performer. His eyes are violet and he is always smoking a pipe.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: He is content; and sabotage a competitor
Ideals: Gifted, Opinionated. Flaws: Mundane. Bonds: Job, Immigrant. Occupation: Tailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 3000 sp. Emerald (1500 gp). Deep blue spinel (900 gp). Moss agate (16 gp). Black pearl (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heward Walcott, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear blue clothing when he does not wear armor. His chestnut hair, when down, is lengthy. His hazel eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. He also is a firm believer in the manly ideal.
History: Heward lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To protect his home; and to prove his worth to the world
Flaws: Impulsive. Bonds: Has a crush, Family, Rich, Guardian. Occupation: Sculptor
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
Norman Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered warhammer and tarnished club as well. His golden hair is still thick. His ears are large.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants his loneliness to end; and to be a scribe again
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Has a crush, Rich, Job. Occupation: Bricklayer
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 12000 cp. 1 Smokesticks. 4 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
