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Advanced [show]


Patrick Upton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an entirely green suit with white socks and a vest with buckled shoes. He has wavy silver hair. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy and tries to find solutions quickly.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Patrick took refuge in the large cave and found the beat up rapier and armor he uses now. He now spends his time doing works of charity.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Philantrophist. Flaws: Lazy. Bonds: Nature, Has a crush. Occupation: Tailor

Voice: Uses sign language

Attributes [hide]

Patrick Upton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 16 (+3)9 (-1)
Skills Intimidation +1, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Geoffrey Riley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is dressed in earthy colors with a white and blue handkerchief worn on his left side. He wears his blonde hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.

History: Geoffrey hails from a village terrorized by gnolls. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Enemies. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Geoffrey Riley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 7 (-2)13 (+1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Norman Spalding, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tight fitting brown shirt and pants, he is not a threatening figure. His brown hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Flaws: Ugly, Disease. Bonds: Poor, Criminal record, Religious. Occupation: Gardener

Voice: Irish accent

Attributes [hide]

Norman Spalding, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)16 (+3) 11 (+0)11 (+0)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp. Moss agate (14 gp).


Social Check DCs


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and carries daggers. His hair is black, silky, and of moderate length. His violet eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with his old friends; and to settle down with his crush

Ideals: Fighting, Professionalism. Bonds: Attractive, Has a crush, Adventurer. Occupation: Beggar

Voice: Australian accent

Attributes [hide]

Guy Windsor, Male Human Fighter 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)5 (-3) 7 (-2)17 (+3)
Skills Persuasion +6, Religion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerald Snape, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket, and he perpetually has his whip ready. His red hair and beard is wavy and long. His fierce gray eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is harsh and unforgiving.

History: Gerald was born the youngest of three triplets. He was an apprentice working in his mother's forge. He has achieved small success as a Ploughman.

Motivation: Sabotage a competitor; and human compassion

Ideals: Fighting. Flaws: Disease, Antagonistic, Racist. Bonds: Family, Job. Occupation: Ploughman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Snape, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 7 (-2)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs

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