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NPC Generator

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Advanced [show]


Manfred Denholm, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an entirely brown suit with grey socks and a vest with buckled shoes. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Nature. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Manfred Denholm, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)7 (-2) 14 (+2)11 (+0)
Skills Arcana +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Malachite (7 gp). Jasper (30 gp).


Social Check DCs


Percival Nash, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue coat over a green low-cut shirt, and a broad hat upon his head. His hair is always cut to a buzz. His green eyes are slightly larger than normal.

Personality: He has always had a great fascination with Human culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Sage, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been a successful dealer in antiques buying low and selling high.

Motivation: To find somewhere to settle down; and to unite with his sister

Ideals: Entrepeneur. Flaws: Racist, Mundane. Bonds: Immigrant, Family. Occupation: Slave Trader

Voice: Laughs frequently while speaking

Attributes [hide]

Percival Nash, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)12 (+1) 7 (-2)14 (+2)
Skills Animal Handling +0, Nature +3
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Lance Clare, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. His hair is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He served in the navy to pay for his family's outstanding loans. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got away from his former life and has fallen to alcoholism.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Poor, Criminal record, Military. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Lance Clare, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3100 sp.


Social Check DCs


Hubert Blankley, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a blue coat with green slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His top hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Hubert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister.

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Poor, Slave. Occupation: Bookbinder

Voice: German accent

Attributes [hide]

Hubert Blankley, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)16 (+3) 15 (+2)15 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 18000 sp. 1 Banded mail.


Social Check DCs


Dustin Holton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a green tunic with red highlights, and long black pants that bunch up around his shoes. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Dustin took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 6 years.

Motivation: He'd like to take his coworkers down a peg; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Dustin Holton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 6 (-2)7 (-2) 14 (+2)9 (-1)
Skills Insight +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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