Balimaar Paxton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His auburn hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of a Courier, who enjoyed hunting, Balimaar was taken on many hunting expeditions. A gifted student he started as a Courier, but he got bored and became a Miner. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Nature, Job. Occupation: Miner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 12000 cp.
Alex Kensley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky white painted plate armor. His blonde hair is knotted and matted. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break.
Flaws: Ugly, Racist. Bonds: Guardian, Adventurer, Slave. Occupation: Sailor
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 50 pp.
Bertram Southey, Male Human [Permalink]
Personal [hide]
Description: He wears a black coat over a brown low-cut shirt, and a deerstalker hat upon his head. He keeps his white hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out north to avoid the crime he committed. He now mingles about in high society.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Extrovert. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Crown-heir
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Conrad Skelton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears skinny pants and wears a pastel and green robe with the hood down. His long red hair is drawn into a two foot long braid. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.
History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Conrad and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Professionalism. Flaws: Antagonistic, PTSD. Bonds: Attractive, Poor. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Rhodochrosite (12 gp). Smoky quartz (20 gp). Black pearl (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Manfred Marlee, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, constantly wearing a blue suit, tan shirt, and grey tie and is in decent physical shape. His blonde hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed southerner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To be a Carpenter again; and wants to open a new tavern
Flaws: Shy. Bonds: Criminal record, Attractive, Adventurer, Job. Occupation: Interpreter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Blue sapphire (400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
