Anselm Colton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket, and he perpetually has his lance ready. His red hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Fighting, Athletic, Justice, Gifted, Logical. Bonds: Slave. Occupation: Slave Trader
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Roger Thorpe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a faded coat and loose pants complete with top hat. His golden hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Calm and collected, he is a well trained Architect. He is a very good compulsive liar and kleptomaniac.
History: He was always a brilliant, if unscrupulous mind. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. He has worked as a Architect like his mother before him.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Architect
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Godfrey Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and pastel workpants. His shirt is grey, and he wears a heavy pastel leather apron most of the time, and he perpetually has his lance ready. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. He has brown eyes and a pastel hat with a grey feather.
Personality: He likes to make people angry or surprised. He also hits on women, regardless of circumstances.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Godfrey was left his father's suit of armor and trained in its use and care. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Has a crush, Military. Occupation: Knight
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 10 pp. Tiger eye turquoise (7 gp). Coral (160 gp). Silver pearl (160 gp).
Lance Burton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His silver hair is long and unkept. He has gray eyes and a red hat with a grey feather.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a criminal king-pin and mafia family He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Mortician
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 48000 sp. 1 Half-Plate. 1 Banded mail. 1 Breastplate. 1 Darkwood Shield.
Thomas Hampton, Male Human [Permalink]
Personal [hide]
Description: This man wears brown leather gloves, a brown jacket, and tight pants. He has a penchant for wearing a ring with an oversized ruby on his right hand. His silver hair is lengthy and is close to two feet long. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Thomas's mother didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Criminal record. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 19000 cp. 1 Half-Plate. 1 Chain shirt.
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