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Advanced [show]


Tim Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears a blue tunic with yellow highlights, and long brown pants that bunch up around his shoes. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many illithids want him driven away; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy, Ugly. Bonds: Poor, Enemies. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Tim Lindsay, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 10 (+0)14 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 2 Smokesticks. 2 Smokesticks. 1 Alchemist’s fire.


Social Check DCs


William Colby, Male Human [Permalink]

Personal [hide]

Description: This man wears a black deerstalker hat and black clothes, and sports empty pouches on his belt. He has done his best to style his chestnut hair to look like a famous performer. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: William was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His mother was a soldier and died while he was still young. William was left his mother's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Bonds: Guardian, Military, Poor, Adventurer, Job. Occupation: Interpreter

Voice: Sore throat, cough

Attributes [hide]

William Colby, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 3 Smokesticks.


Social Check DCs


Alex Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears white trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. He is an epitome of beauty. He wears a colorful flower in his chestnut hair. His gray eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a great chef.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. His necromantic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer. Occupation: Dilettante

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alex Tatum, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Percival Colton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his nunchaku. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Percival lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.

Motivation: An old rival family wants him found; and doesn't want to be a animal trainer and was forced into it by his family

Ideals: Joker, Persistence. Flaws: Fearful. Bonds: Family. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Percival Colton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Nature +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp. 1 Masterwork manacles. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.


Social Check DCs


Roland Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears violet painted combat armor at almost all times. He wears a Stetson hat to cover his moderate length silver hair. This hazel eyed southerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.

History: The child of southern immigrants he idolized his father. He has had some formal poetry training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Immigrant. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Roland Tickle, Male Human Fighter 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)8 (-1) 17 (+3)13 (+1)
Skills Performance +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. White opal (1300 gp).


Social Check DCs

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