John Wordsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy black pantaloons and a brown scarf. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: John was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Opinionated. Flaws: Racist. Bonds: Attractive, Job. Occupation: Miner
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 17000 cp.
Reynard Blyth, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is typically in his Body Guard uniform. He has done his best to style his red hair to look like a famous performer. His eyes are a pleasant violet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of drow once and for all.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Body Guard.
Motivation: Sabotage a competitor.
Ideals: Athletic, Opinionated. Bonds: Job, Enemies, Religious. Occupation: Body Guard
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Healer’s kit. 1 Bullseye lantern. 1 Silver holy symbol.
Trey Braxton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. He wears a colorful flower in his silver hair. He wears crescent spectacles with a black brim.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur. Bonds: Rich, Immigrant, Attractive, Adventurer. Occupation: Crown-heir
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Azurite (4 gp). Eye agate (4 gp). 8 Acid flasks. 2 Alchemist’s fire.
Peter Nash, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His head has been shaved. His blue eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Peter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A powerful necromancer made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him; and money/treasure
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Server
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Buckler.
Bertram Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a black and white handkerchief worn on his left side. He has styled his chestnut hair well, parting it to the left. He has violet eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a criminal king-pin and mafia family Bertram was born on a far southern desert where he grew up under the tutelage of his father, an expert Fortune-teller. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Family. Occupation: Fortune-teller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Golden yellow topaz (400 gp). Deep blue spinel (400 gp). Rock crystal (30 gp).
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