Simon Westcott, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is thinning but still full. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.
History: Born in the east to a Merchant, Simon learned a great deal about his father's area of expertise. His childhood dream was to be a Miner, but he was a colossal failure. He became a Merchant soon after.
Motivation: Someone believes him a fraud; and to protect his home
Ideals: Logical. Bonds: Guardian, Job, Enemies. Occupation: Merchant
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 6 (-2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Everard Graham, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and wears tattered old clothes. He has wavy auburn hair. He is baby faced.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He works hard and plays hard.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Everard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Ugly, Hedonist. Bonds: Slave. Occupation: Engraver
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
Possessions: 200 gp.
Frederick Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This man is typically in his Slave Trader uniform. He is muscular with a powerful set of arms. His brown hair is singed and shortened. His eyes are gray.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.
Motivation: To be a Animal Trainer again.
Flaws: Ugly, Selfish, Addict. Bonds: Job, Religious. Occupation: Slave Trader
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2400 sp. 1 Masterwork Common Melee.
Don Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright brown hair and a scraggly beard. His fierce brown eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them
History: He was born in the south, but his parents moved at a very young age to the west. He helped his mother out around the business and became quite the natural. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Addict, Shy. Bonds: Immigrant, Job, Criminal record. Occupation: Dyer
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1100 sp. Blue sapphire (800 gp). Obsidian (6 gp).
Gomory Livingstone, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man sports grey clothing, slightly heavier than average wear. His hair is always cut to a buzz. His violet eyes are passionate and lively.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.
History: When he was but 8 years old his parents immigrated from the north. Gomory was born on a far northern mountains where he grew up under the tutelage of his father, an expert Beggar. He is searching for what he claims is his rightful reward.
Motivation: Doesn't want to be a Beggar and was forced into it by his family; and a need for knowledge about a nearby landmark
Ideals: Athletic, Artistic. Bonds: Immigrant, Adventurer, Family. Occupation: Beggar
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2000 cp. 1 Half-Plate.
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