Heward Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. He has wavy auburn hair. He wears crescent spectacles with a black brim.
Personality: Calm and collected, he is a well trained Body Guard. Further he is a bit of a stoner and is frequently out of it.
History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He has set out to sabotage the competition.
Motivation: To be a Tailor again; and meet up once more with his childhood friend
Flaws: Addict. Bonds: Job, Military, Slave, Adventurer. Occupation: Body Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Kyle Skelton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a black broad hat and black clothes. His golden hair is kept up in a ponytail inside a broad hat. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the west to a Priest, Kyle learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker, Artistic. Flaws: Greedy. Bonds: Job, Immigrant. Occupation: Priest
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Ralf Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears yellow painted combat armor at almost all times. His tied-back hair is golden. His eyes are a pleasant green.
Personality: He acts crazy and hedonistic. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: Wants a kiss; and to reunite with his old friends
Flaws: Hedonist. Bonds: Has a crush, Adventurer, Poor. Occupation: Mortician
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Sapphire pendant on gold chain (600 gp).
Henry Darlington, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tight fitting black shirt and pants. He keeps his long brown hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Henry enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and someone believes him a fraud
Flaws: Ugly, Hedonist, Disease. Bonds: Enemies, Rich. Occupation: Locksmith
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.
Adam Melancon, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a tan coat with blue slacks. He carries with him a set of scimitars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying golden hair a little too much giving a sharp golden color. His hazel eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Adventurer in town.
History: Adam lived on a farm with his father, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: He is greedy; and sabotage a competitor
Ideals: Fighting. Flaws: PTSD. Bonds: Job, Family, Rich. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
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