Hunter Atherton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy black pantaloons and a red scarf. His black hair is matted, messy, and big. This green eyed westerner is not easily forgotten.
Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Charles Staurheim, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long silver hair reaches down to his waist. His fierce violet eyes like to dwell on things.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born on a small isolated farm. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Mason for hire.
Motivation: To be a Marshal again; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Racist. Bonds: Poor, Nature, Job. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 900 sp.
Gilbert Pickering, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Ugly, Shy, Insane. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 4 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Bertram Altham, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Shy, Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Armorer
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Rolf Kendal, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. He is bald on top and has large golden tufts of hair around his ears. His thin eyebrows rest above his beady green eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is harsh and unforgiving.
History: Born in the north to a Doctor, Rolf learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Doctor.
Motivation: He is wracked by social anxiety; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Doctor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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