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NPC Generator

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Advanced [show]


Cory Van Es, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his blue boots flare out at the collars. His blonde hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.

History: Cory was born the youngest of three triplets. His first spouse was a Servant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Cory Van Es, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)9 (-1) 13 (+1)18 (+4)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Charles Dayton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. His skin is fair and his fingers are delicate and long. His hair, while still mostly silver, has prominent grey streaks. His brown eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the west to a Marshal, Charles learned a great deal about his father's area of expertise. A freak accident while working with his Slave Trader father left him crippled. He used his abilities to travel the world and help people.

Motivation: Wants his loneliness to end; and wants to open a new tavern

Ideals: Justice, Philantrophist. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Charles Dayton, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)14 (+2) 17 (+3)14 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common, Celestial, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hugh Sharps, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a penchant for wearing a ring with an oversized emerald on his left hand. His hair, while still mostly silver, has prominent grey streaks. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. Hugh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Hugh hails from a village terrorized by drow. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Rich, Enemies. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Hugh Sharps, Male Human Fighter 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: Deep green spinel (110 gp). Rock crystal (30 gp). Deep blue spinel (300 gp). Chrysoberyl (110 gp).


Social Check DCs


Godfrey Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. His silver hair is smooth and relatively long. His eyes are amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Immigrant, Military. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Godfrey Berkeley, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Patrick Clifford, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a worn and beaten armor. He wears his red hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Patrick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Sold as a small child to a necromancer, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Impeccable. Flaws: Ugly. Bonds: Has a crush, Adventurer, Mentor. Occupation: Bather

Voice: Creaky witch voice

Attributes [hide]

Patrick Clifford, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)10 (+0) 8 (-1)15 (+2)
Skills Athletics +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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