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NPC Generator

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Advanced [show]


Percival Rutherford, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With bright brown hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.

History: He was raised in a plains tribe. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Athletic, Persistence. Flaws: Fearful. Bonds: Adventurer, Nature, Job. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Percival Rutherford, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)12 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rolf Barclay, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He usually wears his yellow robe and has his bow always slung over his shoulder. He wears a colorful flower in his white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Animals are drawn to him, and he is able to talk to them.

History: Rolf lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Family, Adventurer. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Rolf Barclay, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)6 (-2) 13 (+1)9 (-1)
Skills Athletics +5, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 18000 cp. 1 Masterwork studded leather. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Gerard Conway, Male Human [Permalink]

Personal [hide]

Description: This western man wears blue leather gloves, a blue jacket, and tight pants. His clothes are grease stained in places. His white hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As long as the job gets done he does not care how it got done.

History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: Regain custody of his daughter; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Barrister

Voice: Russian accent

Attributes [hide]

Gerard Conway, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)7 (-2) 11 (+0)8 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Sard (20 gp). Red-brown spinel (70 gp).


Social Check DCs


Patrick Churchill, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a simple black robe with brown stripes complete with hood. He has moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has all his life been fascinated with painting.

History: He was born to loving parents in a slum to the north. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and he has decided he is irredeemable

Ideals: Persistence, Artistic, Gifted. Bonds: Poor. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Patrick Churchill, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs


Frederick Bradley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Frederick studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Frederick Bradley, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills History +5, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon, Draconic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp. Red-brown spinel (160 gp). Tourmaline (160 gp). Golden pearl (160 gp). 2 Thunderstones. 1 Everburning torch. 4 Alchemist’s fire.


Social Check DCs

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