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NPC Generator

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Bernard Kent, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his whip. His silver hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to fit into much smaller and tighter spaces than normal.

History: The child of southern immigrants he idolized his father. Bernard was born on a far southern forest where he grew up under the tutelage of his father, an expert Butcher. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Bernard Kent, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bernard Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of magic on his torso. He carries a battered whip and tarnished dagger as well. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Bernard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the south. There was a wharf not far from home where he often wandered off to fish. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Bonds: Attractive, Military, Poor, Nature. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Bernard Bradley, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Religion +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Darkwood Buckler. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Ralf Carlton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His long chestnut hair is drawn into a two foot long braid. His fierce hazel eyes like to dwell on things.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also has developed a complete distrust of the Seamstress profession.

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He then took over the family business and is one of the better Ruler for hire.

Motivation: Expand his business.

Ideals: Athletic, Fighting, Logical. Flaws: Ugly. Bonds: Job. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Ralf Carlton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Thomas Alston, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a yellow tunic with green highlights, and long tan pants that bunch up around his shoes. His brown hair is kept up in a ponytail inside a feathered hat. His eyes are green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He would rather hide behind his crafts than deal with other people.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Ideals: Philantrophist, Artistic. Flaws: Shy, Insane. Bonds: Criminal record. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Thomas Alston, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 15 (+2)16 (+3)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Theodoric Altham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a violet coat over a grey low-cut shirt, and a feathered hat upon his head. His black hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is frequently practicing swordplay.

History: When he was but 6 years old his parents immigrated from the north. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant, Nature. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Theodoric Altham, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Auran, Infernal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 12000 cp. Golden pearl (80 gp). Chrysoberyl (80 gp). Deep green spinel (80 gp).


Social Check DCs

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