Anthony England, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a violet poncho over his likewise colored trousers and shirt. He has shaved his head bald. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is afraid of women and trembles around them
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He would like to get married and retire; and money/treasure
Ideals: Athletic. Flaws: Shy. Bonds: Rich, Slave, Has a crush. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Druidic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Coral (120 gp). Carnelian (30 gp). White opal (500 gp). Onyx (30 gp).
Simon Coombs, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a large brown jacket. He wears a deerstalker hat to cover his moderate length silver hair. He has a dull look in his hazel eyes.
Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.
History: Sold as a small child to a necromancer, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He has worked as a Weaver like his mother before him.
Motivation: To be a Crown-heir again.
Ideals: Persistence. Bonds: Job, Mentor, Religious. Occupation: Weaver
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Arnold Thornton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His red hair is knotted and matted. His violet eyes dart from person to person.
Personality: He is irascible and easily irritated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the south, certain he would find work there.
Motivation: He is greedy.
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich, Mentor. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Don Heiser, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he very much looks the part of a Bookbinder. He has moderate length white hair. He is very pretty but has cold, dead eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He enjoys reading and quiet.
History: Don was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Don was left his father's suit of armor and trained in its use and care. He left for the east, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Logical. Bonds: Job, Attractive, Military, Immigrant. Occupation: Bookbinder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp.
Gerard Spalding, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his chestnut hair in a pixie cut. His eyes, though not visible through his cowl, are violet.
Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not trust anyone and sleeps with one eye open.
History: He is a Maurezhi in disguise. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Insomniac, Ugly. Bonds: Poor, Adventurer. Occupation: Stableman
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
