Kyle Wellington, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He is bald on top and has large black tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.
Motivation: To be a Actor again; and to reunite with his absent mother
Flaws: Ugly, Insane, Depressed. Bonds: Job, Family. Occupation: Sellsword
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Halfling, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Wymar Bradshaw, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a tan coat over a yellow low-cut shirt, and a feathered hat upon his head. His tied-back hair is auburn. He has violet eyes.
Personality: He is overprotective of those who hire his services. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in a small village he learned the ways of the warrior from his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and to protect his home
Ideals: Fighting. Flaws: PTSD. Bonds: Guardian, Rich. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Bullseye lantern.
Heward Denholm, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses like a well dressed Fortune-teller does. His hair is chestnut, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He has always had a great fascination with Human culture. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the north to a Fortune-teller, Heward learned a great deal about his father's area of expertise. After coming to the age of reason, Heward took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: To be a Layabout again; and expand his business
Ideals: Gifted. Flaws: Racist, Addict. Bonds: Job, Attractive. Occupation: Fortune-teller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Geoffrey Remington, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a grey coat with yellow slacks. He has a slight overbite and is overall scrawny. He wears a colorful flower in his chestnut hair. His eyes are green and catlike.
Personality: He has a massive crush on the younger sibling of the Server who has hired him part-time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to get laid.
Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Attractive, Has a crush. Occupation: Server
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 8 (-1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 2400 sp.
Robert Sutherland, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a yellow deerstalker hat and yellow clothes. His silver hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he is terrified, and will act out of fear
Ideals: Logical. Flaws: Insomniac, Shy, Fearful, Disease. Bonds: Attractive. Occupation: Sculptor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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