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Advanced [show]


Aldous Moreno, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His brown hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the east. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Aldous was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: Nothing but the best is good enough for him.

Ideals: Pacifist, Impeccable. Bonds: Attractive, Military. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

Aldous Moreno, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)10 (+0) 8 (-1)12 (+1)
Skills Acrobatics +6, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +3

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Bertram Ashley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a green coat over a blue low-cut shirt, and a feathered hat upon his head. His hair is silver and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Opinionated. Bonds: Attractive, Nature, Rich. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

Bertram Ashley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 13 (+1)5 (-3)
Skills Acrobatics +2, History +5
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 12000 cp. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Justin Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His hair is long and blonde with streaks of black, and is pulled back with small pastel clips. His beard is black, braided, and well cared for. His gray eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Fortune-teller job and began his own company from there.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Nature, Job. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Justin Oakley, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 700 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Patrick Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His moppish red hair is in a traditional bowl cut. His eyes are green and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Athletic, Gifted. Flaws: Antagonistic, Ugly, Mundane. Bonds: Poor. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Patrick Ainsworth, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)15 (+2) 11 (+0)10 (+0)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Arnold Burton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and tan robe with the hood down. He keeps his chestnut hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Depressed. Bonds: Adventurer, Criminal record, Job. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Arnold Burton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)16 (+3) 15 (+2)17 (+3)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Orc, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp. 4 Alchemist’s fire. 2 Smokesticks.


Social Check DCs

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