Adam Alton, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. His hair is brown and curly. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.
History: Adam was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Adam was left his mother's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Addict. Bonds: Attractive, Job, Military. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 20 pp.
Godfrey Sherwood, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is brown and curly. He has violet eyes and a grey hat with a white feather.
Personality: He is fixated on the number 1. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. One day when Godfrey was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Godfrey was heart-stricken from the event, and his mother started working long hours to provde for them. He is untrained/undisciplined, which makes him dangerous.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Ugly, Insane, PTSD. Bonds: Family, Rich. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Kyle Darby, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Kyle was born with his father's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Attractive. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Nicholas Wakefield, Male Human [Permalink]
Personal [hide]
Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a black coat, he is not a threatening figure. He has a small bristly mustache and wavy chestnut hair. His eyes are likewise amber.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants revenge against brigands; and a need for knowledge about a nearby landmark
Ideals: Passionate. Flaws: Impulsive. Bonds: Nature, Adventurer, Enemies. Occupation: Layabout
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Gilbert Elton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, wearing red shirts, loose pants, and blazers most of the time. His brown hair is cut short with large spiked bangs in the front. This gray eyed northerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Interpreter.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Job, Rich. Occupation: Interpreter
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
